Speed Limit Detector

2D simulation screenshot
3D simulation screenshot

2D Web Demo

Description

This simulation was created as a final project for my Computational Physics class at Baldwin Wallace University. It was a demonstration about the challenges of creating complex simulations in realtime by explaining how certain trade-offs must be made to achieve good performance.

The 3D simulation uses a custom Vulkan engine called Mini Vulkan Engine (MVE) written from scratch and uses a raymarching technique to render the 3D fluid in a volumetric way.

About the Project

This project demonstrated these concepts...
  • Modern C++
  • CMake build system
  • Raylib game framework
  • Custom Vulkan engine implementation
  • Raymarching rendering technique
  • Multithreading simulations
  • Optimization of a large simulations

© 2023 Matthew Oros