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Procedural land generation
Description
This is Blendcraft, a simple voxel experiment created using UPBGE, a fork of the Blender Game
Engine. This is a basic Minecraft-like clone demonstrating the optimizations of procedurally,
infinitely-generated voxel terrain.
About the Project
This project was made using UPBGE, a fork of the original Blender Game Engine. This project was
designed to demonstrate various items including...
- Python
- Optimizing voxel terrain
- Creating procedural terrain using methods such as OpenSimplex noise
- Creating a collision system
Readme!
Controls:
WASD/Space - Move
Mouse - Look
Click - Break/Place
1, 2, 3 - Select in Hotbar
Known Issues:
Chunks don't unload over time
WASD/Space - Move
Mouse - Look
Click - Break/Place
1, 2, 3 - Select in Hotbar
Known Issues:
Chunks don't unload over time