Pathfinding Building System

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Slide
Procedural land generation

Description

This is Blendcraft, a simple voxel experiment created using UPBGE, a fork of the Blender Game Engine. This is a basic Minecraft-like clone demonstrating the optimizations of procedurally, infinitely-generated voxel terrain.

About the Project

This project was made using UPBGE, a fork of the original Blender Game Engine. This project was designed to demonstrate various items including...
  • Python
  • Optimizing voxel terrain
  • Creating procedural terrain using methods such as OpenSimplex noise
  • Creating a collision system

Readme!

Controls:
WASD/Space - Move
Mouse - Look
Click - Break/Place
1, 2, 3 - Select in Hotbar

Known Issues:
Chunks don't unload over time

© 2023 Matthew Oros